Wound/Wound Management/Corpsman (DRAFT)

Idea
When a soldier gets wounded during combat, wounds can either be a scratch, something that hinders performance, or potentially fatal. During many battles, Navy Corpsmen helped tend to the wounded. In certain cases, light wounds which hindered the soldier were treated and brought the soldier back to full strength. In other cases, heavy wounds, if not treated, resulted in death. These additional optional rules are intended to capture the importance of wound management and the corpsman.

Rule
The Marine player is permitted to use corpsman and may initially place them anywhere within their deployment zones. During the game, corpsman may be activated on their assigned card to attempt to heal the wounded. A corpsman has 16” of total movement (double for large scale). The cost per attempt is 4” (double for large scale). A corpsman may try several times on the same soldier or multiple soldiers. Marines that are lightly wounded can be healed back to full strength and but still broken. Marines that are heavily wounded are healed back to wounded strength and broken. Marines that are not healed during rally phase may be downgraded. Use the following chart:

D10 Result
1-5 Remain at same state
6-10 Downgrade Light to Heavy or Heavy to Dead

During an attack, when a wound is received, refer to the following chart to determine effect:

D10 Result
1-2 “Just a scratch!”, perform a Morale-1 check
3-7 Light wound, mark figure with a single wound marker
8-10 Heavy wound, mark figure with a double wound marker

Corpsman are single figures that cannot be targeted during movement.

Japanese did not have field medics (or none that I am aware of). Hence, a heavy wound count as a death.

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